RESUME
EXPERIENCE
2004-2010 MPC (London)
- Harry Potter 7 (part 1):
Lighting TD, Look Developer: CG snake lighting, digidouble shading, flying background characters rendering.
- Robin Hood:
Lighting TD, Look Developer: CG boat replacement shots, lighting on crowd shots. Also overseeing model and texture upresing.
- Clash of the Titans:
Various: Contributed to creature concept development, environment modeling, texturing, texture management
- Night at the Museum: Battle of the Smithsonian:
Lead Texture Artist: Lead the look and execution of textures for a variety of zoo creatures
- Harry Potter and the Half Blood Prince:
Previs Artist: On set Previs Animation and composition of shots. Also build modelling.
- Narnia: Prince Caspian:
Senior Modeller and Texture Artist: Modelled three characters and textured two. Various character Zbrush work. Also wrote a number of tools, including an invaluable tool for transferring multiple textures to singular textures for fur maps.
- Colour of Magic:
Senior Texture Artist: textured a moon-sized baby turtle for the film from Terry Pratchett's Disc World Series
- 10,000 BC:
Senior Modeller and Texture Artist: Modelled the hero mammoths through various stages of art direction. Also textured the head the mammoths, zbrush work and created a shared workflow and projection tools.
- Character Department:
Modelling, texturing and rigging on various projects, pitch work and department development. Projects include: Amazing Grace, Harry Potter and the Order of the Phoenix, Curse of the Golden Flower, Xmen 3, and pitch work for The Golden Compass.
- Poseidon:
Modeller:
Modelled Ballroom from plans then lidar scan
- Commercials and Broadcast:
Modelling, texturing, shading, lighting, effects and animation. Commercials include work for Curry's Digital, Calgon and National Lottery, as well as Award winning station idents for Channel 4, and E4.
2008-2009 MPC (Vancouver)
- Percy Jackson and the Olympians:
The Lighting Thief: Modelling Lead: Zbrush model concept development for three characters. Also modelled hero "hellhound" creature, and led the development of a team of modellers to realize the other hero characters in the film.
- The Surrogates:
Asset Department Lead: responsible for management of the show's asset team and build. Modelling of a digital double and modelling and texturing of hero helicopter.
- Watchmen:
Asset Department Lead, Look Development, Lighter: responsible for management of the show's asset build. Modelled the hero vehicle, two digital doubles, textured one, as well as various smaller builds. After build stage, lit a number of hero shots, including set and look development.
2004
Peerless Camera Company
(London)
- Brothers Grimm:
Matchmove Lead, Animator, Rigger: Matchmoved many challenging shots. Rigged a dynamic tree. Animation of a character and the tree maw.
2000-2003
Various Studios
(Vancouver)
- Stargate SG1, Andromeda, Dead Like Me, Just Cause, Pianeta Terra, Jeremiah, Battle Star Galactica, Kingdom Hospital, The Snow Queen, Mr St. Nick:
Generalist 2d/3d: Various disciplines, including modelling, texturing, lighting animation, effects, matchmove, matte painting, roto, compositing and paint. Studios include Atmosphere, Northwest Imaging and FX, and GVFX
2000-PubliK
(Mexico)
Various Commercials: 3d Artist: storyboards, concepts and executions of 3d work.
EDUCATION
1997-2008
Various
LSE, Candid Arts Trust (London): Life Drawing drop-in sessions
MPC (London): Life Drawing for Animation course with Janine Breaker (2004, 2008)
Emily Carr University (Vancouver): Character Design: Drawing Techniques for Animated
Characters
Capilano College (Vancouver): Intense Life Drawing for Animation Course
Capilano College (Vancouver): Portfolio Development Course
Siggraph 2000, 2002, 2003: Various Panels
1998-2000 Centre for Digital Imaging & Sound (Burnaby)
Digital Arts Masters Program Certificate
Various Industry and applicable courses including; Traditional Animation,
Sculpture and Drawing, Video and Digital Animation Courses
1993-1998
Handsworth Secondary
School (Vancouver)
Dogwood Secondary School Diploma With Honours
Art Careers, Drawing and Painting, Commercial Design
Physics, Math, Chemistry
SOFTWARE SKILLS
Bodypaint
Cyslice
General Linux, Windows, Mac usage
Maya (+Mel scripting)
Nuke
Photoshop
Proprietary Pipeline Tools and Various others
Python (basic)
Renderman +Alfred
Shake
SynthEyes
Zbrush
LANGUAGES
English
French
Spanish
Portuguese
Rhys Claringbull
~email: rclaringbull@hotmail.com
~phone (UK): +44 796 358 3872